Quite a few provinces within the HRE have not converted back to catholic either which I'd assume should happen if catholicism is their religion. Taking religious ideas afterwards would make your run easier. At the same time, religious idea group is teeming with useless ideas: stability cost, missionary maintenance, and culture conversion are dead weight; prestige is mediocre at best. You'd only need religious or humanist if you conquered a lot of non-trade company Sunni or something. Military wise, offensive and quality are brilliant whilst you will probably wanna pick up humanist/religious around the time the reformation hits. Nations that synergies with religious ideas? If you really want to switch religion Coptic is your best choice in the region. See our article on religion cheats for help using the below IDs. On top of that, Christian converts pretty well. I have 100% religious zeal in a few provinces in my current game and I'm interested to know if this is a bug and if not how to get rid of it. Is there a way around it other than creating vassels later in the game and then annexing them or should I just go humanist ideas every single game? Also you will have a fair amount of vassals, so the diplo annex costs help. If you do choose that route, go religious as a replacement for expansion ideas. Religious for the cb and missionary strength, humanism if your doing a lot of conquering of same religion lands or donât want to convert conquered land. Playing EU4 again after some break and I noticed that I can only convert provinces that are part of my state which is just very bad for religious unity. Hope this helps :) Other than that - trade ideas are one of my favorite underappreciated groups since trade is easily the best source of money in game - if you ever have too much bird mana go for them. Type the name or key of a religion into the search box to instantly filter the table contents. Find below a table containing all Europa Unviersalis IV religion ID codes (also known as religion keys). Latley i've more and more wanted to play around with the religious ideas. Investing into a full idea group can take a long time and cost several decades worth of power. The single biggest reason with Mughal ideas would be the 25% core cost reduction. I've removed the nearby reformation center. As a nation developstechnologically, it unlocks the ability to gain additionalidea groups. It doubles as an excellent CB for stealing vast swaths of CN territory at 0 DIP cost from rivals. Military: Both get: Prestige +1, Discipline 5%, Timurid: Leader shock +1, Morale 10%, Shock damage 10% Mughal: Cavalry combat +20%, Military policies +1 Timurid ideas are much, much, much better. Playing as Austria on patch 1.13. Weird. Influence â AE is a major issue early to mid game. Name Religion ID; Ideal set of ideas for expansion-Innovative â discount on tech and institution cost is huge all game. In which we discuss a controversial real life topic in video game mechanical terms. If you want to be the emperor then i believe diplomatic ideas is a great choice but influence is also a good port of call. Religious is great for fighting the reformation and humanism is a great quality of life thing but you can, and I ⦠I like the idea of forcefully converting nations to my faith declaring wars for the sole purpose of showing the people the way of the "true faith" and ⦠EU4 Religion ID List. The only thing that the religious ideas have really going for it is still Deus vult. I am about to change tag from Timurid to Mughal and cannot decide to change traditions and ideas.
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